The following definitions are given to clarify the meaning of the main terms used in this study context.
perceived property of a product (also used by market researchers)
product design process starting from the needs of users (customer needs)
property of a product, engineering feature or parameter
an experimental finding is considered to be the reliable and consistent if it can be replicated under similar conditions at a later time (Cushman & Rosenberg 1991)
see Objective
a technique assisting in the choice of an action and its course in view of the objectives, the other alternatives and the risks involved (Logothetis 1992); background for decision-making
seeks to characterise a population in terms of certain attributes and to describe the performance and behaviours of the people using the system and the product (Sanders & McCormick 1993)
a process to create a system or a product with functions that meet some needs, the process of devising and laying down the plans that are needed for the manufacturing of a product (Roozenburg & Eekels 1995); the result of a design process
how closely the test environment resembles the actual environment in which the product is used
the scientific foundation, both in terms of data and methodology, for a user-centred approach to design (Pheasant 1988); knowledge and methods that aim to develop product, equipment, furniture and environment to fit the user’s capabilities and to promote user safety
assessing the effect of “something”, judging or fixing the value or worth of something
research aiming at assessing the effect of “something”
in an experiment, the investigator sets the users a series of tasks and quantifies their performance
with the aid of user trials and statistics, the user or/and the designer together produce elements for evaluating the measured or/and perceived properties of a new product/system to make it “user-friendly” and useful; possible further gathering of relevant elements for a total multi-criteria decision
research to find out whether a variable has an effect on behaviour and the direction of that effect
a specialist of a specific issue makes observations and conclusions
the study of ageing and technology for the benefit of improved living and working environments for the elderly and their caregivers
an interacting combination of an individual and an artefact, i.e. a user and a product or a human and a machine
introduction a new system or product into a real context and tasks; adaptation of the personnel of the organisation to the changes in their work caused by the new system or product
the procedure in which the fulfilment of requirements concerning a product solution is evaluated and the design is repeated until the solution meets the requirements
to determine by measurement the values of a variable
to determine objectively or subjectively a value for a variable on a numeric scale
a decision for which the product is evaluated in terms of different criteria simultaneously
related to the requirements of a product, presented as requirement specifications
measurement of the interaction between the user and the product objectively, observation of user-product interaction uninfluenced by personal prejudice
methodology by which researchers observe (visually) the phenomena of user-product interaction systematically, directly or based on recordings
refers to the relationship between the operational environment and the testing environment (Sanders & McCormick 1993); cf. ecological validity
user involvement in the design and evaluation of the product with a possibility to influence the decision
the process of becoming aware of something through the senses and achieving understanding of it; the process of interpretation based on sensation
the degree to which a product fulfils the numeric objectives set for it
preferring, i.e. choosing as more desirable; something that is superior to another item or items
something sold by an enterprise to its customer (Ulrich & Eppinger 2000); an artefact used by people because of its properties and functions
a set of activities beginning with the perception of a market opportunity and ending in the production, sale, and delivery of a product (Ulrich & Eppinger 2000).
actual analysed quality of a product, described as values of actual variables
a demonstrator to be created to represent the product built for testing and experimentation
methodology which tries to explain the phenomena to be studied without quantitative methods by using, for example, stories or citations from discussion
methodology which aims to explain the phenomena to be studied numerically, using metrics
the degree of giving the same result on successive trials; something that is reliable, i.e., can be trusted because it works well
a demand applied to the product by the user or someone else
to divide the population into homogeneous groups according to product, user or purchase situation characteristics
(physical) representation of equipment, events and task performance (Meister 1995)
description of the characteristics and functions of a product, description of the product requirements to help the design process
an individual interacting in an experiment, a user in a user trial, an individual involved in some way in a study
dependent on personal taste or views, etc. (Oxford Minidictionary)
the involved user and his/her perception and/of opinion about the target to be evaluated
a combination of multiple elements or components
the activities required (used or believed to be necessary) to achieve a defined and desired goal
a product design process starting from (the management of) the manufacturer
the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use (ISO 9241-11 1998)
measurement of the usability of a product to find out the needed characteristics of the developed product, measurement and development of usability characteristics vs. requirements
systematic heuristic or experimental evaluation of the interaction between people and the products, equipment and environments they use; cf. user trial
individual human being interacting with a product or system
designing for users with users; optimising the interactive system of the user, the product and the task in the context of an organisation and the environment
a combination of parts, ways and procedures (technology) through which a user interacts with a product both cognitively and physically; the assessable aspects of the interface between a product and a human
see participation
experimental investigation in which a group of users test versions of a product under controlled conditions (Pheasant 1996), usability trial within research; cf. usability study
the extent to which different variables actually measure what they were intended to measure (Sanders & McCormick 1993); the degree of verification/confirming
cf. property